Tabletop Simulator Mac Os Catalina

installed Tabletop Simulator via Steam on OSX


CatalinaMacBook Pro (Retina, 15-inch, Mid 2015)
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  • Supported Platforms This package has been tested on Mac OS Mojave, Catalina and Ubuntu 16.04 LTS, and is probably fine for most recent Mac and Linux operating systems. Requires Python 3.7.4 or greater.

About Tabletop Simulator. Create your own original games, import custom assets, automate games with scripting, set up complete RPG dungeons, manipulate the physics, create hinges & joints, and of course flip the table when you are losing the game. All with an easy to.

2.2Ghz Intel Core i7
Memory: 16 Gb
The fans are constantly on and at idol with no game loaded the cpu is constant around 60% at its best. Last night while playing 2 player onitama via 'multiplayer' it was fluctuating between 120% and 140%. The machine case was getting Very hot.
Macinfo attached:
* ~/Library/Logs/Unity/Player.log

Tabletop Simulator Mac Os Catalina 10.15


* screenshots of 'top' showing process %

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NullReferenceException: Object reference not set to an instance of an object
at TouchScript.Gestures.LongPressGesture.set_Distance Limit (Single value) [0x00000] in <filename unknown>:0
at TouchHandlerScript.Awake () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
(Filename: Line: 481)
NullReferenceException: Object reference not set to an instance of an object
at TouchScript.Gestures.TapGesture.OnEnable () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:Internal_AddComponentWithTy pe(Type)
UnityEngine.GameObject:AddComponent(Type)
UnityEngine.GameObject:AddComponent()
TouchHandlerScript:Awake()
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at TouchScript.Gestures.TapGesture.OnEnable () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:Internal_AddComponentWithTy pe(Type)
UnityEngine.GameObject:AddComponent(Type)
UnityEngine.GameObject:AddComponent()
TouchHandlerScript:Awake()
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at TouchScript.Gestures.LongPressGesture.OnEnable () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:Internal_AddComponentWithTy pe(Type)
UnityEngine.GameObject:AddComponent(Type)
UnityEngine.GameObject:AddComponent()
TouchHandlerScript:Awake()
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at TouchScript.Gestures.Base.TransformGestureBase.upd ateMinScreenPointsDistance () [0x00000] in <filename unknown>:0
at TouchScript.Gestures.Base.TransformGestureBase.OnE nable () [0x00000] in <filename unknown>:0
at TouchScript.Gestures.TransformGesture.OnEnable () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:Internal_AddComponentWithTy pe(Type)
UnityEngine.GameObject:AddComponent(Type)
UnityEngine.GameObject:AddComponent()
TouchHandlerScript:Awake()
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at TouchScript.Gestures.Base.TransformGestureBase.upd ateMinScreenPointsDistance () [0x00000] in <filename unknown>:0
at TouchScript.Gestures.Base.TransformGestureBase.OnE nable () [0x00000] in <filename unknown>:0
at TouchScript.Gestures.TransformGesture.OnEnable () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:Internal_AddComponentWithTy pe(Type)
UnityEngine.GameObject:AddComponent(Type)
UnityEngine.GameObject:AddComponent()
TouchHandlerScript:Awake()
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at TouchScript.Gestures.Base.TransformGestureBase.upd ateMinScreenPointsDistance () [0x00000] in <filename unknown>:0
at TouchScript.Gestures.Base.TransformGestureBase.OnE nable () [0x00000] in <filename unknown>:0
at TouchScript.Gestures.TransformGesture.OnEnable () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:Internal_AddComponentWithTy pe(Type)
UnityEngine.GameObject:AddComponent(Type)
UnityEngine.GameObject:AddComponent()
TouchHandlerScript:Awake()
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at TouchScript.Gestures.LongPressGesture.set_Distance Limit (Single value) [0x00000] in <filename unknown>:0
at TouchHandlerScript.Awake () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Setting up 4 worker threads for Enlighten.
Thread -> id: 70000fe75000 -> priority: 1
Thread -> id: 70000fef8000 -> priority: 1
Thread -> id: 700010127000 -> priority: 1
Thread -> id: 70001022d000 -> priority: 1
NullReferenceException: Object reference not set to an instance of an object
at GizmoScript.OnDestroy () [0x00000] in <filename unknown>:0

Attached Images
  • 01_before_loading_steam.jpg (18.9 KB, 10 views)
  • 02_steam_starts.jpg (19.0 KB, 5 views)
  • 03_splash_screen.jpg (19.3 KB, 4 views)
  • 04_table_only.jpg (19.2 KB, 4 views)
  • 05_game_loaded.jpg (19.2 KB, 6 views)

Anybody who uses Xcode will know overtime simulators for watchOS, tvOS, iOS versions gets longer plus take-up more disk space, but how do you delete older versions since there isn't a delete button?

Tabletop Simulator Macos Catalina

Well here is a quick snippet showing where and what files to delete to make more space.

Note: Used for Xcode version 9 so unsure about lower versions.

Delete them in the Developer Tools Simulator:

In the Xcode navigation choose Xcode > Open Developer Tool > Simulator.

Now in Simulator choose the following in the navigation Hardware > Device > Manage Devices.

Then from the popup choose the Simulators tab and from the list of simulators just highlight the relevant simulator and press the delete button. You can also press the ctrl to get a popup menu when selecting the simulator.

Next delete the files on your drive:

First quit Xcode and go to the following directory.

And inside there you will find several dmg files, just delete the relevant simulator files such as com.apple.pkg.iPhoneSimulatorSDK11_3-11.dmg as an example.

Tabletop Simulator Pc

Mac

Then go to the following directory.

Again choose the relevant simulator you want to delete such as iOS 8.1.simruntime for example.

Now restart Xcode and all the items will no longer be available plus you will have made a few gigabytes of space.

Tabletop Simulator Mac Crash

Note: If you forget and want to install them again choose the following Xcode > Preferences > Components tab.

Hope you find this little snippet handy.